POV-Ray : Newsgroups : povray.binaries.images : Head Texture Help : Re: Head Texture Help Server Time
14 Nov 2024 08:20:13 EST (-0500)
  Re: Head Texture Help  
From: Jim Charter
Date: 4 Mar 2004 12:21:21
Message: <40476591$1@news.povray.org>
Felbrigg wrote:
> Smokey Horses!?
> 
> They are the explosive result of Mr Shrapnells new air-bursting
> Howitzer-launched shells ( new in 1815 anyway ).
> 
> Thanks for your effort by the way.  I was really hoping to create a texture
> with pov code and thus avoid using a image as you have in your example.
> 
> I could use your method if its not anymore memory hungry.  Do you know if
> using an ImageMap uses more memory that a pov coded texture?
> 
> 
> 
My first reaction would be to try the object pattern.  You would have to 
layer several of these to draw the eyes nose etc.  Always make the outer 
color transparent then layer the whole thing over your basic flesh 
pigment.  That was how I did all the background elements in this picture:
http://www.irtc.org/ftp/pub/stills/2003-08-31/miro.jpg


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.